This weeks lecture was all about inclusive design; making sure your creative projects are engaging to audiences of all race, culture and gender, as well as making sure they are accessible by all users who may suffer from disabilities.
Lets start with diversity. This has become a very controversial topic over the years, due to the fact that most projects, whether they be a game or movie, often feature a white male as the protagonist. As a result of this, many projects have become criticised due to their lack of diversity. Its true that, for most people (including myself), the lack of diverse characters don’t effect them much, if at all. However, some people are outraged at how little their culture or gender is being represented in the industry. A look back at E3 in 2014 shows that an astounding 33 games featured male protagonists. Since then, however, we have seen a greater increase of diversity, especially within the gaming industry.
Blizzard’s Overwatch is a great example of how diversity is being issued within the gaming industry, with a fairly even cast of females to males from different cultures and race. However, even though the game’s hero roster features such diversity, the game has still been criticised for purposely doing so to not appear as ‘sexist’ or ‘racist’. One of the developers responded to this statement by saying “they wanted the game wanted to feel welcoming for people of all backgrounds”, hence the diversity. This is the main issue as to why diversity in games is so controversial. Are companies doing this just to please people, or to tell their story with unique characters?
Moving on to accessability, not only is it important to have a character diverse game, but it is important to make sure the game is playable by lots of people who may suffer from a disablitly or illness. A common feature of both films and games that has been around for years is the use of subtitles to help those who may be deaf. With greater technology nowadays there have been games made that can be played by people who suffer from blindness or use of their hands.